1.8.3
New Update what several new changes to here's an overview:
~~Universal~~
Reworked how scaling worked to allow improved combos
Changed Great Leap to gradually drain meter instead of taking 1 Meter Level.
Adjusted Great Leap to not overshoot as much
Added Landing Dash Property which allows you to cancel landing lag into a dash
Aura Burst Hitbox has been improved
Fixed Collision to be less buggy
~~Ray~~
Adjusted Ray Crouch Stab Hurtbox and Jump On Area
Ray Crouch Stab Scale increased from 1.5 to 3
Nerfed Ray Crouch Stab Hitstun from 28 to 24
Ray Feint Stab has Landing Dash Property
Ray Feint Stab can Air Drift in the direction the player is facing on hit
Made Ray Rising Cyclone easier to land
~~Solar~~
Solar Jab 1 Hitstun increase from 20 to 22, but X Knockback decrease from 4 to 3
Solar Up Draft Hitstun increase for 18 to 24
Solar Down Slash Hitstun increase from 16 to 20, but X knockback decrease from 85 to 80
Solar Up Draft Hitstun increase from 22 to 25, but X knockback decreases from 75 to 70, and Y Knockback decrease from 9 to 8
Solar Low Profile Hitstun increase from 20 to 35
Made Solar Up Draft Great Leap Cancel
Re Adjust Solar Rising Slash Regular Hitbox
Solar Fire Dash can be canceled into a regular dash
Solar Low Profile Y Knock decreased for 10 to 2, but X Knockback increase to 28
Gave Air Spear Landing Dash Property on hit
Air Spear is changed from 18 to 15 frames
Air Spear Y Knock increase from to 12
Air Spear Sour Spot moved frame 9 to 10
Fireball changed from 35 to 33 frames
~~~~
Alright enjoy
Files
Get Fire Around The World
Fire Around The World
A somewhat fast fighting game
Status | In development |
Author | Plot Boi |
Genre | Fighting, Platformer |
Tags | 2D, Godot |
Languages | English |
More posts
- 1.8.1Nov 16, 2024
Leave a comment
Log in with itch.io to leave a comment.